Studio Work – Sign Here and Papercraft

Today was slightly manic. I got my “fire eating paper” thing to work in the artivive software, and I’ll throw my attempts together because I’m trying to evidence problem solving here. What happened is, the green is super artifacty, and the transparency thing doesn’t work particularly well. So I had to dumb down my ideas, basically, to make them work with the format so that there was no crossfade with green in the background.

Attempt 1: the crossfade with green fought with the software’s simple transparency issues and showed up as glitchy and green. Attempt 2: I tried to crossfade to white but forgot that that meant the whole video, not just the white screen, was affected. Attempt 3: I crossfaded to white on a resized white frame I imported in. This meant no crossfades to green/transparent and worked far better.

But as we can see, it worked really well! I threw it through premiere pro and made sure it was paced properly, and added a fire whooshing sound over it.

I did some very sexy drawing through process for the devil’s stationary.

I started with some blind ink drawings of goats’ heads. I did about four of these. I then looked at them and did a few more drawings, using the most fluid and visually interesting parts of the blind drawings as inspiration. I did partial peek and kept my hands very loose because the tighter ink drawings weren’t as successful as some of the looser ones. I came up with this:

You can see I’ve also done a few versions of hell’s language. These figures were hieroglyphic in nature, and I based the figures off of goats’ eyes, stalactites, flies, etc. I decided in my process notebook that the information would have to be in Hell’s language, as it’s scarier for humans not to know what it says. Imagine if it said “low-ranking secretary demon”. You wouldn’t feel that scared getting processed by Jeff from Accounts.

I talked to Jim and he really liked my 3D scene I created in the software. He suggested I make a real papercraft office – and I got excited, thinking that my chairs and table could sit in the office.

Here is the stage I made today, with the back wall being the trigger image for the same “hell elevator music” artwork I’ve shown previously.

And here we run into a huge problem: I have just about run out of views on the free version of Artivive. This is also stumping the profs: especially if my project relies on a view in the app, it becomes very hard to show proof of concept images.

I’ll have to say what happens. Who was it that said that a difficulty is a light, and an insurmountable difficulty is the sun? Paul Valery, apparently.

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