Damp – Intro Sequence and Poster

I worked hard at biting into some of the meat of this project today. There’s just … so much of it. I had hoped to miss the audio lesson today as we were told it would be Monday, but they’ve pushed it back to Thursday! Bums. Anyway, I got more done at home than I could possibly have at the studio.

The process for this was: I filmed Jamie putting up some newsprint like a poster. I then took useful screenshots of keyframes. I put them up as reference – not traced – and drew Antonia’s arms based on the movement. There was actually another less successful “poster falling” animation. I knew it wasn’t great, and Jamie pointed it out too, so I did another: the one you see above: and it was far more organic and successful.

Today’s work also included making the six mould textures on watercolour paper and cycling them nicely in the background.

I also made a paper sculpture of the house based on some thumbnails I made on the weekend, lit that interestingly, filmed it. I also created the gently boiling lines of the bedroom (or “main set”). All this with the hope of getting all my assets together to create the first few shots, up to the title of the piece! And we made it!

There are points of this I would improve on, but overall, I’m really proud of myself. Just the act of getting this much done is impressive, and every new shot I create I learn new things about Premiere Pro, what I can do, what works, what doesn’t.

The big thing I had trouble with was reconciling the digital and traditional, and the different shot methods, to create a clear sense of continuity and grounding. I remedied this somewhat with the colour correction and tint in Pro. I also plan on rain audio playing throughout the shot, keeping the viewer grounded in the atmosphere. Next stop: the fun part: Antonia! OH- One more thing.

Here is a video showing the raw footage of the opening shot, and of a less successful shot of it where the tint still wasn’t tying it into the mood of the piece well. This project, as you can imagine, has been chock full of continuous assessment and tweaking, but I’m trying to evidence some of it.

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