Visual Diary – Clothing Design

When I catch myself talking and singing out loud and bouncing around in my chair, that’s when I know I’m giddy with passion. Designing clothes has got me into such a good space recently. I just LOVE the pinterest and google research, and it’s really developing my drawing process. Before, I very often went straight in to a full illustration and designed on the go, which is fun, but drawing and designing has been fun too.

I caveat this by saying that going straight in usually makes the illustration part of the process, rather than a final outcome.

I was writing all day and when I realised I was googling fantasy currency name inspiration I knew i was back in THAT place. That place, baby, where saturation is turned up to eleven.

If you’re following chronologically, you’ll see the development here: you will also see some of these poses get worked up into a full illustration once I have a first pass of costume designs.

One of the big joys of this design process has been designing clothes that aren’t just in a vacuum – they tell a story. Mitzi is a runaway princess, and would have had to find clothes that didn’t make her look like royalty. She also makes poor choices – she tears her bed curtains down to make a cape, and the only boots she can find are one of the stableworkers’ – a man who’s many sizes bigger than her. She has to physically tie the soft leather shoes to her legs to keep them on.

She plans to buy regular clothes when she reaches a town safely, but her bag with all her money is stolen the first night she leaves the castle. Because she’s an idiot and doesn’t know the outside world well enough.

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