Damp – Project Moods and Colours

I spent this morning getting images together to provide a basis for the overall look-and-feel of Damp, outside of Antonia’s bright character.

I started with Mould textures, with the intention of creating some traditional texture inspired by these that would become the living, moving mould in the animation.

After that, I created a moodboard for the overall vibe and imagery of the animatic.

Using the two above resources, I created a few iterations of colour palettes.

Through my investigations, I realised I was drawing a lot of subconscious inspiration from the Horror video game, The Cat Lady. The game came out in 2012 and has been one of the formative pieces of inspiration in the back of my head forever, which is ludicrous, because the game is damp, disgusting, graphic and bleak. But I love this game. For anyone who follows my ocs, the name Mitzi was inspired by the main character Susan Ashworth’s friend.

Once I googled it, I realised that some of the visuals were near-perfect for the look I’m going for. The actual game spends a lot of time addressing and showing the bleakest living situations in cramped flats, so it makes sense that it would come to mind. I created a separate moodboard featuring the most useful atmospheric visuals.

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